Filtered a build of Duke Nukem Forever (2001), the game that ended the original 3D Realms

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A few days ago a user appeared on 4Chan who claimed to have a build of Duke Nukem Forever (2001) for PC, a title that has become a legend due to its long 15-year development. In these cases you always have to act with caution, but now that the title has been uploaded to archive.org we can confirm that it is real. The leak of the build, which is functional but in its infancy, has caused a curious side effect: the confrontation between Scott Miller and George Broussard, co-founders of 3D Realms.

The leaked Duke Nukem Forever build can be downloaded from here and allows you to play the version of the game shown at E3 2001. The bad news is that the trailer distributed during the event showed more than what the title could really offer. If we add to this that we are facing a build in development that is more than 20 years old, anyone who hopes to have a minimally acceptable experience will be disappointed.

We must also remember that this build was compiled in 2001 and Duke Nukem Forever was not released until 2011. Also, during the long development period, Unreal Engine was switched to a modified version of Unreal Engine 2 and several studios were involved in the creation of the Unreal Engine. title. In short, the leaked file does not contain a real game, but instead we find a build that offers a series of levels, some with enemies and interactive elements but many others totally empty.

Following the leak Scott Miller, co-founder of 3D Realms, has published a blog post explaining “the truth about Duke Nukem Forever”, a title that in his opinion “destroyed” the old 3D Realms. “While games like Max Payne and Prey kept the company afloat, Duke Nukem Forever was a bottomless pit that killed the original 3D Realms/Apogee,” says Miller. For him, the title had three big problems: lack of staff, absence of a roadmap and slow development that caused restarts and delays “over and over again”.

Scott Miller claims that in 2004 he tried to get Digital Extremes to take over the project, a move blessed by publisher Take-Two but rejected by the 3D Realms development team. Miller defines this internal decision as suicide. Finally Duke Nukem Forever ended up in the hands of Gearbox Software, which finished the title and kept the IP. Miller hopes that Duke Nukem will be resurrected and says that a logical move would be to remake Duke Nukem 3D with Unreal Engine 5 and, if it works well, develop more games.

On the other hand, we have the version of George Broussard, co-founder of 3D Realms, who has responded to Miller’s text by stating that his former partner is a “narcissist” whose actions caused the ruin of 3D Realms and that Duke Nukem ended up in the hands of Gearbox Software . Broussard is referring to the lawsuit Gearbox Software filed against 3D Realms for announcing a Duke Nukem game after selling the license. In the countersuit 3D Realms unsuccessfully claimed that their settlement was only for Duke Nukem Forever.