Introduced Farthest Frontier, a city builder developed by Crate Entertainment, the studio behind Grim Dawn


After developing and selling 2.5 million copies of an ARPG like Grim Dawn, Crate Entertainment completely changes register and presents Farthest Frontier, a city builder with a certain aroma of Settlers. The project has been announced with a first trailer with gameplay and various details, but it does not yet have a release date. We do know that the PC game will be available later this year via Steam Early Access.

In Farthest Frontier, players must protect and guide a group of settlers whose goal is to build a city in an untamed area on the edge of the known world. The title will offer a total of 50 types of buildings, which will be unlocked as the city grows from a fledgling settlement to a bustling city. The city will advance and prosper as long as the buildings increase their construction level and offer new features that will increase both production and efficiency.

One of Farthest Frontier’s strengths will be its farming system, which promises to be the “most detailed ever.” Players will be able to choose from 10 crops, each with their own characteristics, and set up a rotation to keep the soil fertile and prevent damage from heat, frost, or disease. But it is not only necessary to cultivate. The game will also force the removal of brush and rocks, as well as increasing the fertility of the soil by mixing land to achieve maximum production and keep the population fed.

Farthest Frontier also has 14 different raw materials such as wood, stone, metals, clay, honey… Likewise, there are 17 types of food and the possibility of producing 32 items and craft materials.

As the players manage the town, the villagers will live their lives and perform their assigned jobs, so they can be seen transporting materials and products that will transform as they go through the manufacturing process. This means that trading posts, storage and delivery routes must be optimized to achieve efficient movement of goods and prevent spoilage. On the other hand, it is necessary to ensure that the inhabitants do not suffer from diseases such as dysentery and cholera.

Farthest Frontier will offer different difficulty options that allow the presence of invaders or diseases to be turned on or off, allowing for (or not for) a more peaceful experience.